Dark fantasy update

Hey everyone, the Dark Fantasy update is here! Plenty going on this time: a brand new werewolf role, a big batch of role tweaks and a stack of quality-of-life improvements. Click the links below to jump straight into what matters most to you:
- đ§š New role: Firework Wolf
- đ Sound & animations
- đ Role changes
- đŻ Challenges & XP
- đ§© Misc
- đ Steam
đ§š New role: Firework Wolf
Say hello to the Firework Wolf, the first non-event advanced role of Party Wolf
.
Every night the werewolves fail to kill anyone, the Firework Wolf quietly stores up a firework, up to a maximum of two. When it finally decides to strike during the day, it sets off everything it has saved at once: one player goes down per stored firework, all in a single unmissable blast, and the Firework Wolf reveals itself in the process.
đ Sound & animations
New night music
Six more roles now get their own dedicated night theme. Tap one to have a listen, itâll keep playing while you read on:
8 new death animations
Weâve added death animations for 8 more roles that didnât have one yet, including the brand new Firework Wolf. Tap any role to play its animation.
đ Role changes
Astronomer 
- The new moon has been tweaked slightly. Werewolves can now still vote during the night. They cannot kill anyone, however they are now able to convert cursed
, wolf fan
or lurker
with their attack.
Blind werewolf
, Sorcerer
& Wolf seer 
- If you donât pick a target before the night ends, the blind werewolf
, sorcerer
and wolf seer
now automatically check a valid player for you, so a missed tap no longer wastes your ability. - Weâve updated the role descriptions to make it clear that resigning is always optional. Even when the wolf seer
is the last werewolf alive, it will never auto-resign.
Ferryman 
- The ferryman
can now select the same player twice, handing over two paddles to extend how long that player stays protected.
Party wolf
& Firework wolf 
- A party wolf
or firework wolf
that has switched sides, by being turned into a lover by cupid
or recruited by instigator
, can now use their kill ability on other werewolves.
President 
- A president
who flees, leaves or goes AFK now stays in the game as an inactive player instead of dying on the spot. One player rage-quitting can no longer instantly swing the game (the usual leave penalties still apply to the player who left). - Killing a president
now counts toward the âwin as werewolfâ challenge.
Werewolf fan 
- When a werewolf fan
reveals itself to a werewolf-team player, the whole werewolf chat is now told, so the entire werewolf team learns the fan is on their side instead of just the one player it revealed to. - When a shadow wolf
doubles the werewolf teamâs votes, the werewolf fanâs votes now get doubled too.
Other tweaks
- Warden
: when werewolves locked in the wardenâs jail fail to break out because the warden was saved by an admirer
or ferryman
, they now get a private message telling them the breakout didnât work. - Grave robber
who loots a dead bell-ringer
now inherits the bell-ringerâs earlier role reveals. - Grave robber
: if a stolen role puts them on the werewolf team, the werewolves are now told in werewolf chat that a new wolf has joined. - Evil detective
: checking the instigator
together with someone they recruited, or cupid
together with one of their lovers, now correctly reads as the same team, instead of flagging them as enemies and killing both. - Yule wolf
: when an admirerâs protection blocks a yule wolf sacrifice, the player who sacrificed themselves now survives and gets a message letting them know they made it through and are no longer role-blocked. - Junior werewolf
: if it dies without having picked a revenge target, the game now picks a random valid one. - Wolf magician
: pending transformation marks (who is about to be turned into what) are now shown to the whole werewolf team. - Bodyguard
: when its protection triggers, the message now names the target that was attacked instead of a generic note. - Pumpkin oracle
: icons are now options in the role card note perk. - Wolf pacifist
: it now gets a warning if it tries to use its ability while a shadow wolf
is already active, so it doesnât cancel out the shadow wolfâs doubled votes by accident. - Red lady
: when it dies, it now gets a system message reminding it which player it visited. - Toxic wolf
: its description now spells out that its poison cannot kill solo killers. - Players who are role-blocked or muted can now still vote to skip the discussion phase.
- Wolf scribe
: the role list is now ordered by your own team first (werewolf tree first), with each base role grouped next to its advanced variants, instead of the old villager-first sort.
đŻ Challenges & XP
Solo team challenges count even if you got bonded
The âwin with the solo teamâ challenge now progresses even when the solo player became a lover or a recruit during the game. Previously those games didnât count.
No more XP penalty on challenge rewards
Claimed challenge XP is now added after the âleft after deathâ penalty, so your battle pass challenge rewards are no longer cut by the 25% reduction that applies when you leave a game after dying.
See your progress on the game over screen
After each match, the game over screen now highlights the battle pass challenges you made progress on or completed that game, so you can watch your climb without opening the challenges tab.
đ§© Misc
Random roles, now as a grid
The âpossible random rolesâ for a slot are now shown as a visual grid of role icons in the role overview, instead of a plain text list. Much easier to scan at a glance.
Filter by multiple colors
You can now filter your inventory and avatar items by more than one color at once, instead of being limited to a single color.
Invert your talismans
Talisman premium owners get a new option to switch talismans into anti-talismans from the lobby. No more leaving the game required.
Donât lose event cards by accident
Sacrificing an event role card during an upgrade now pops a confirmation prompt first, so a rare event card canât disappear on a mistap.
Share your game logs
You can now share a saved game log with a link. Send it to anyone and they can open it in their browser to see exactly how the game played out, even if they werenât in it.
Interactive public API docs
For the developers building bots and integrations on our public API, the documentation got a big upgrade. It now runs on an OpenAPI specification with an interactive playground: drop in your API key and fire real requests straight from the docs with the âExecuteâ button. Every endpoint spells out its request and response fields, including which are required and which can be null, and common error responses are documented too.
A few endpoints also return more data now: player profiles expose their image, colors, events, badges and favorites, roles carry an event ID for event roles, item bundles include localized names and descriptions, and profile icons include an image URL. The docs now cover the full API too, including previously undocumented endpoints like badges, moonlight rewards and events.
đ Steam
Trading cards
We announced these back in the Dinos update, but the Steam review process wasnât quite finished in time. Theyâre now live: Wolvesville Steam Trading Cards are available!

Collect the full set of cards to craft a badge and unlock profile backgrounds and emoticons for your Steam profile. As Wolvesville is free-to-play, cards drop through Steamâs Free to Play system, so you can pick them up via in-game purchases, pull them from Booster Packs, or trade for them with other players on the Community Market.
Read the full announcement on our Steam page.
Achievements
We also gave the Steam achievements a pass, with a batch of new ones, two reworked, a few fixes and one retired.
Five new achievements, all rewarding long-term dedication:
- Daily Devotion: claim 365 daily rewards.
- Seasoned Wolf: reach account level 100.
- Pack Veteran: reach account level 250.
- Alpha: reach account level 500.
- Legend of the Village: reach account level 1,000.
We reworked two so theyâre more realistic to earn, and fixed a few that werenât unlocking when they should:
- Fire house
: instead of burning 8 players in a single night, arsonists now earn it by burning 100 players in total across their games. - Influencing the odds
: a wolffluencer now unlocks this by influencing a revealed mayor
or a preacher
whose vote counts for 2 or more, instead of only a preacher sitting on 3 permanent votes. - Necromancer
: reviving a non-villager as a ritualist now correctly counts, not just as a medium. - Gotcha
: as a junior werewolf, tagging and avenging a medium
who still has their revive ability now unlocks correctly. - Win after being converted: winning a game after being converted to another team, for example a cursed human
or werewolf fan
turned into a werewolf, is now detected properly.
Finally, Eternal glory (win 10,000 games) has been retired.
As always, please let us know your thoughts and comments, we would love to hear from you! Talk to us on Discord at https://discord.gg/wolvesville
Thank you for reading and happy hunting! đș